Plan
Build detailed strategies, position your players, time your grenades and prepare for each opponent.
Tactical esports manager
Sewerkings is a free tactical team manager you play in your browser. You draw every route, plan every round and develop your squad. Then your five rats carry out the plan, and you watch every round as a replay from above.
Build detailed strategies, position your players, time your grenades and prepare for each opponent.
Develop your squad, discover talents, and handle contracts, sponsors and club finances.
Two scheduled league matches every day. Review the replays and fight for promotion every week.




Every rat has a level and a hidden potential. Season after season, your job is to spot who is worth developing, and who is ready now.
A badge shows each player’s level among every rat in the game. Gold is the top 1 %, Silver the top 10 %.
Two free academy talents every season. The few who develop unusually fast earn the Talent badge.
Pick the focus and intensity, hire coaches, and watch each player’s chart climb over the seasons.
Nobody can see how good a player will become. Most peak around 25, some bloom late, and veterans eventually retire.

You prepare. The rats play.
Name it, pick a logo and a country. You get a squad and a place in a league.
Choose your line-up, strategies and game plan. It all locks one hour before kickoff.
Matches play automatically at fixed times, twice a day. You don’t need to be online: train, read the results and adjust.
In Sewerkings, matches are decided by your tactics, your training and your decisions, never by your wallet. The game is free to play. If payment ever comes to the game, it will be purely cosmetic or a way to support its development, with no effect on matches, players or the economy.
Sewerkings started as a manager game I built in Godot, simply because I wanted to play it myself. After many hours of development and balancing, it has finally made the move to the web, so anyone can play it in a browser.
It is still a one-person project, and every piece of feedback helps shape what comes next. Thank you for playing, and for telling me what you think.
– The developer behind Sewerkings
No, and it never will be. The game is free to play. If payment ever comes, it will only be cosmetic or a way to support the game, and it will never affect matches, players or the economy.
A few minutes a day is enough: train your squad and check your next opponent. There are two league matches every day at fixed times, and they play automatically, so you don’t need to be online at kickoff.
No. Sewerkings runs in the browser on your computer and your phone. Strategies are drawn on a computer; everything else works on your phone too.
Enter your email and we send you a login link, or use Google. There is no password to remember. The first time, you name your club and pick a logo and a country.
English and Danish. You can switch at any time.
We store what the game needs: your email address and name (and your Google ID if you log in with Google), your language, when you created your account and when you last logged in or used the game, and your game: club, players, strategies, matches and mail. Login links and the login cookie are stored only as a one-way hash, which cannot be turned back into the link. Your IP address is used briefly to limit how many login links can be sent, and is not saved. We send email only for login and important messages about your club (for example if it is about to close). The site uses one necessary login cookie (plus a short-lived one during Google login) and no tracking, analytics or ads. Nothing is sold or shared. You can delete your account at any time under Settings → Account and data: your personal data is erased, and your club goes back to the league as a bot team.
Enter your email and we send you a login link. Then name your club, and your rats play in the next league round.